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Five Years


Apparently, Chain Link and Concrete has reached the five-year mark without falling into complete abandon.  I suppose that's noteworthy.  This actually happened on March 10th but for some reason I thought I'd started it towards the end of March.  No matter. 

Blog Activity

So what actually is going on here?  Has the lack of posting since the 2019 Year in Review indicated a return to general neglect of CL&CC?  Fortunately, no - I have actually been at work on things for the d20:  HL2 project here and again, though it slowed down in late February and through most of March as other things took my attention away.

d20:  Half Life 2

As I mentioned in the 2019 Review, I picked back up a project from late 2018 that puts the d20 Modern ruleset to use in creating assets for a campaign setting within the Half Life 2 game universe.  I actually kept up with that, and so far have generated twelve articles on the subject, with seven in a ready-to-go state, one nearly so, and the rest in development. 

Adjacent to this, but not hosted on CL&CC itself, is a basic structure document for running a campaign in the setting - it's a bit crude and will get reworked sometime after I finish what I consider to be the d20:  HL2 core materials.  I figure this to be somewhere between 15-20 articles, focused mostly on my interpretation of things we do see in the actual video game title itself, but also folding in a degree of cut content and my own ideas.  I decided against releasing it piecemeal because reasons.


Will it ever get run?  Hard to say.  It's an old game engine, and it's not something I know anyone who ever played.  The writing, researching, and creating was in and of itself an enjoyable experience, though, and worth the time put in on my part.  It certainly took me back a bit, to my days as a D&D 3.5 DM and the handful of d20 Modern-based settings I tinkered with but never ran.  Simpler times!


Other Projects

I have a couple of things on-going that aren't strictly hosted here on the blog, but are either linked from it or may eventually make its way here in some fashion.  I'd made mention of a project built around The Pikeman's Lament ruleset, but that hasn't gotten touched at all so far this year - but the Force on Force one has.

Force on Force:  Tiberian Dawn


The Force on Force:  Tiberian Dawn project has made a little bit of progress, mostly involving me folding in commentary from previous review into what will eventually become the version 0.6 of the document.  Working back through it has revealed some inconsistencies in various statistics that seemed to either get overlooked, or some rule judgements that I made but failed to document my reasoning to myself so are up for revision.  Once that's cleared up (and I've refreshed myself on the rules, especially as they pertain to vehicular combat), version 0.7 and 0.75 will debut more content, particularly more unit rules - which may include revision of extant units as well.

This has been slow going, on account of not having the time/drive to focus on mechanical minutia and formatting woes, but it's still something I'm excited about.  I think probably the biggest holdup is a lack of real revision - while I've had some great input, I haven't really found someone with a foot in each domain (the rules and the setting) to really be a "power editor" of sorts.  This isn't a big deal, but the final product will be rougher for it.


What would really be fantastic is if I could get some time to put into the models I have accumulated for trialing the rules out, and getting the things I don't have models for 3D printed.  I'll get to those eventually...


Closing


Five years and 132 posts (including this one) later, we are here.  It definitely doesn't seem like it was that long ago, and I guess it really isn't.  I have not kept up with my usual sources of inspiration so this kind of activity has fallen down the list a ways, but it's still fun to hammer up stuff from time to time (when there's time) and I am looking forward to rolling stuff out here in the next few months or so.  Regardless, here's to five years and many more.

Thanks for reading!

Cheers!

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